LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Clockwork Immobilizer MkIV

Ranged, Psionic ยท Held

This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the most powerful version, and should be effective against the Clockwork King himself. Positron apologizes that it still only has one shot.

Recharge: Long.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
5
Range
80 ft
Cast Time
1.87 sec
Cast Arcanatime
2.112 sec
Root Time
1.87 sec
Animation Time
1.867 sec
Animation Time Before Effect
0.4 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
100 sec
Endurance Cost
9.75 endurance
Attack Types
Ranged, Psionic
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All, Disable Temp, Peacebringer Blaster Mode, Peacebringer Tanker Mode, Warshade Blaster Mode, Warshade Tanker Mode
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Clockwork_Immobilizer_MkIV\"",
  "DisplayName": "\"P2174684276\"",
  "ModesDisallowed": "kDisable_All, kDisable_Temp, kPeacebringer_Blaster_Mode, kPeacebringer_Tanker_Mode, kWarshade_Blaster_Mode, kWarshade_Tanker_Mode",
  "Type": "kClick",
  "Accuracy": "5",
  "AttackTypes": "kRanged_Attack, kPsionic_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "9.75",
  "TimeToActivate": "1.87",
  "TimeToRoot": "1.87",
  "RechargeTime": "100",
  "EffectArea": "kCharacter",
  "NumCharges": "1",
  "ServerTrayRequires": "mapname> clockwork_kingdom eq",
  "ServerTrayPriority": "1",
  "Deletable": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Temporary_Power_Clockwork_Imobilizer_IV.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Temporary_Power_Clockwork_Imobilizer_IV.pfx",
  "DisplayShortHelp": "\"P4256113400\"",
  "DisplayHelp": "\"ALLL44FFXZQ4W8VDXPZQXQCPSW\"",
  "IconName": "\"Temporary_ClockworkImmobilizerMkIV.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HeldStacks per casterPvP or PvEStacks with existing effect

group target> Clockwork eq

Resolved effect
โ€” (select an archetype)
Attribute
Held
Effect
Cur
Scale
20
Magnitude
100.0000
Table
"Ranged_Immobilize"
Target
Target
Raw effect fields
{
  "Requires": "group target> Clockwork eq",
  "Attrib": "kHeld",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Immobilize\"",
  "Scale": "20.0000",
  "Magnitude": "100.0000",
  "StackType": "kStack"
}