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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Kuji-In Toh

โ€” ยท Regeneration, Recovery

Kuji-In Toh invokes the power of Toh, or harmony with the universe. Focusing your inner power, you can make your body regenerate and recover endurance for a while.

This can stack up to 5 times and is not directly enhanceable.

Activation Details

Modes disallowed
Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1 sec
Animation Time Before Effect
0.667 sec
Interrupt Time
โ€”
Activate Period
300 sec
Recharge Time
200 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Kuji-In_Toh_Ninjas\"",
  "DisplayName": "\"P1121168565\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "RechargeTime": "200",
  "ActivatePeriod": "300",
  "EffectArea": "kCharacter",
  "LifeTime": "15",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Temporary_Powers_Temporary_Powers_Kuji-In_Toh_Ninjas.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Temporary_Powers_Temporary_Powers_Kuji-In_Toh_Ninjas.pfx",
  "DisplayShortHelp": "\"P204829960\"",
  "DisplayHelp": "\"3YFEVVUUR4Z2WAV5BJBDXC7WES\"",
  "IconName": "\"Ninjitsu_KujInSha.tga\"",
  "NumAllowed": "5"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Regeneration, RecoveryStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Regeneration, Recovery
Effect
Cur
Scale
0.05
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
15 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kRegeneration kRecovery",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.0500",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}