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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Presence of the Minotaur

โ€” ยท SetMode

The pressure of the Minotaur's unseen presence weighs heavily on you, as the mighty creature could emerge at any moment and stand in your path.

The Minotaur was just as elusive as the phantoms, but for completely seperate reasons. Lurking unseen within the deep fog, the mighty beast stalked its prey, waiting for the opportune moment to strike.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
2 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Labyrinth_Presence\"",
  "DisplayName": "\"RBSCGH5EKJHFYVV8EZ7FZ6M34S\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "TargetVisibility": "kNone",
  "ActivatePeriod": "2",
  "EffectArea": "kCharacter",
  "ProcAllowed": "kNone",
  "ShootThroughUntouchable": "kTrue",
  "DisplayShortHelp": "\"B9A2S9ZQUW27YUBJUF9R4J9F33\"",
  "DisplayHelp": "\"UAJJHXD2N98MWPZ8ULMMKCHSGS\"",
  "IconName": "\"Temporary_LabyrinthCall.tga\"",
  "TrayPlacement": "None",
  "DoNotSave": "kTrue",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "ShowBuffIcon": "kFalse",
  "NumAllowed": "1"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SetModeStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistance
Attribute
SetMode
Effect
Cur
Scale
1
Magnitude
LabyrinthPresence
Table
"Melee_Ones"
Target
Self
Duration
2.5 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kSetMode",
  "Aspect": "kCur",
  "Type": "kConstant",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Duration": "2.5000",
  "Magnitude": "kLabyrinthPresence",
  "StackType": "kExtend",
  "Flags": "IgnoreStrength IgnoreResistance"
}