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Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers
Opportunity
โ ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscount


By carefully striking at their foes, Sentinels work towards creating opportunistic attacks that can weaken their foes. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger.
Activation Details

- Available Level
- 1
- Type
- GlobalBoost
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 1000 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Opportunity_Proc\"",
"DisplayName": "\"P85281792\"",
"BuyRequires": "$archetype @Class_Sentinel ==",
"ActivateRequires": "$archetype @Class_Sentinel ==",
"ModesDisallowed": "kDisable_All",
"Type": "kGlobalBoost",
"Accuracy": "1",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"ActivatePeriod": "1000",
"EffectArea": "kCharacter",
"BoostsAllowed": "kScience_Boost, kTechnology_Boost, kMagic_Boost, kMutation_Boost, kNatural_Boost, kDamage_Boost",
"BoostIgnoreEffectiveness": "kTrue",
"BoostCombinable": "kFalse",
"DisplayShortHelp": "\"P4120648694\"",
"DisplayHelp": "\"UKU9WNFXVQT9YRXSMRK6A2Q7A2\"",
"IconName": "\"Inherent_TargetLock\"",
"CastThroughHold": "kTrue",
"CastThroughSleep": "kTrue",
"CastThroughStun": "kTrue",
"CastThroughTerrorize": "kTrue",
"ShowInManage": "kFalse",
"ShowInInventory": "kFalse",
"ShowInInfo": "kFalse",
"Cancelable": "kTrue",
"AutoIssue": "kTrue",
"MaxBoosts": "0",
"NumAllowed": "1"
}Effects (3)
Activation Effects
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Temporary_Powers.Temporary_Powers.Opportunity_Lock source.ownPower? !

Rage ยท Absolute ยท Scale 5.0000Magnitude expression: activatetime power.base> 0.132 + @StdResult *

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscount


target.isFriend? ! CategoryName power.base> Judgement eq ! &&
- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscount
- Effect
- Res
- Scale
- -0.05
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
- Duration
- 10 sec
- Chance
- 0%
- Flags
- IgnoreStrength
Raw effect fields
{
"Chance": "0.0000",
"Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
"Flags": "IgnoreStrength",
"Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic kEndurance kToHit kConfused kTerrorized kHeld kImmobilized kStunned kSleep kRegeneration kRecovery kRechargeTime kEnduranceDiscount",
"Aspect": "kRes",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "-0.0500",
"Duration": "10.0000",
"Magnitude": "1.0000",
"StackType": "kRefreshToCount",
"StackLimit": "1"
}Effect 2 ยท Defense


target.isFriend? ! CategoryName power.base> Judgement eq ! &&
- Resolved effect
- โ (select an archetype)
- Attribute
- Defense
- Effect
- Cur
- Scale
- -0.0375
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
- Duration
- 10 sec
- Chance
- 0%
- Flags
- IgnoreStrength
Raw effect fields
{
"Chance": "0.0000",
"Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
"Flags": "IgnoreStrength",
"Attrib": "kDefense",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "-0.0375",
"Duration": "10.0000",
"Magnitude": "1.0000",
"StackType": "kRefreshToCount",
"StackLimit": "1"
}Effect 3 ยท StealthRadius


target.isFriend? ! CategoryName power.base> Judgement eq ! &&
- Resolved effect
- โ (select an archetype)
- Attribute
- StealthRadius
- Effect
- Cur
- Scale
- -50
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Target
- Duration
- 10 sec
- Chance
- 0%
- Flags
- IgnoreStrength
Raw effect fields
{
"Chance": "0.0000",
"Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
"Flags": "IgnoreStrength",
"Attrib": "kStealthRadius",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Melee_Ones\"",
"Scale": "-50.0000",
"Duration": "10.0000",
"Magnitude": "1.0000",
"StackType": "kRefreshToCount",
"StackLimit": "1"
}