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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Opportunity

โ€” ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscount

Enhancement types allowed
ScienceTechnologyMagicMutationNaturalEnhance Damage
Enhancement Sets Allowed
Universal Damage Sets

By carefully striking at their foes, Sentinels work towards creating opportunistic attacks that can weaken their foes. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger.

Activation Details

Modes disallowed
Available Level
1
Type
GlobalBoost
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1000 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Opportunity_Proc\"",
  "DisplayName": "\"P85281792\"",
  "BuyRequires": "$archetype @Class_Sentinel ==",
  "ActivateRequires": "$archetype @Class_Sentinel ==",
  "ModesDisallowed": "kDisable_All",
  "Type": "kGlobalBoost",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "1000",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kScience_Boost, kTechnology_Boost, kMagic_Boost, kMutation_Boost, kNatural_Boost, kDamage_Boost",
  "BoostIgnoreEffectiveness": "kTrue",
  "BoostCombinable": "kFalse",
  "DisplayShortHelp": "\"P4120648694\"",
  "DisplayHelp": "\"UKU9WNFXVQT9YRXSMRK6A2Q7A2\"",
  "IconName": "\"Inherent_TargetLock\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "Cancelable": "kTrue",
  "AutoIssue": "kTrue",
  "MaxBoosts": "0",
  "NumAllowed": "1"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation0% chance

RequirementTemporary_Powers.Temporary_Powers.Opportunity_Lock source.ownPower? !

  • EffectStacks per casterRage ยท Absolute ยท Scale 5.0000Magnitude expression: activatetime power.base> 0.132 + @StdResult *Ignores resistanceDoes not scale with enemy level
Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscountStacks per casterPvP or PvEIgnores enhancements and other boosts

target.isFriend? ! CategoryName power.base> Judgement eq ! &&

Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Endurance, ToHit, Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Regeneration, Recovery, RechargeTime, EnduranceDiscount
Effect
Res
Scale
-0.05
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
10 sec
Chance
0%
Flags
IgnoreStrength
Raw effect fields
{
  "Chance": "0.0000",
  "Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
  "Flags": "IgnoreStrength",
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic kEndurance kToHit kConfused kTerrorized kHeld kImmobilized kStunned kSleep kRegeneration kRecovery kRechargeTime kEnduranceDiscount",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.0500",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kRefreshToCount",
  "StackLimit": "1"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEIgnores enhancements and other boosts

target.isFriend? ! CategoryName power.base> Judgement eq ! &&

Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
-0.0375
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
10 sec
Chance
0%
Flags
IgnoreStrength
Raw effect fields
{
  "Chance": "0.0000",
  "Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
  "Flags": "IgnoreStrength",
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.0375",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kRefreshToCount",
  "StackLimit": "1"
}
Effect 3 ยท StealthRadiusStacks per casterPvP or PvEIgnores enhancements and other boosts

target.isFriend? ! CategoryName power.base> Judgement eq ! &&

Resolved effect
โ€” (select an archetype)
Attribute
StealthRadius
Effect
Cur
Scale
-50
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
10 sec
Chance
0%
Flags
IgnoreStrength
Raw effect fields
{
  "Chance": "0.0000",
  "Requires": "target.isFriend? ! CategoryName power.base> Judgement eq ! &&",
  "Flags": "IgnoreStrength",
  "Attrib": "kStealthRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-50.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kRefreshToCount",
  "StackLimit": "1"
}