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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Particle Cannon

Ranged ยท Unique2

The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. The Particle Cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
50 ft
Cast Time
15.67 sec
Cast Arcanatime
15.84 sec
Root Time
15.67 sec
Animation Time
15.667 sec
Animation Time Before Effect
1.033 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
12.74 endurance
Attack Types
Ranged
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Particle_Cannon\"",
  "DisplayName": "\"P3046470625\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "50",
  "EnduranceCost": "12.74",
  "TimeToActivate": "15.67",
  "TimeToRoot": "15.67",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "NumCharges": "20",
  "LifeTimeInGame": "5400",
  "ServerTrayRequires": "mapname> trial_01_01_room eq",
  "ServerTrayPriority": "2",
  "Deletable": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\TempPower_RiktiBlasterShot01.pfx\"",
  "include": "menu\\Powers\\AnimFX\\TempPower_RiktiBlasterShot01.pfx",
  "DisplayShortHelp": "\"P843530210\"",
  "DisplayHelp": "\"RS7DUFSTL5P7Y6BHWCNC733MP3\"",
  "IconName": "\"Temporary_EMPGlove.tga\"",
  "NumAllowed": "10"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Unique2Stacks per casterPvP or PvEStacks with existing effect

Hydra_Head target.VillainName>

Resolved effect
โ€” (select an archetype)
Attribute
Unique2
Effect
Cur
Scale
-0.0042
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
9.1 sec
Period
1 sec
Delay
1 sec
Raw effect fields
{
  "Requires": "Hydra_Head target.VillainName>",
  "Attrib": "kUnique2",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.0042",
  "Duration": "9.1000",
  "Magnitude": "1.0000",
  "Delay": "1.0000",
  "Period": "1.0000",
  "StackType": "kStack"
}