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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Temporary Powers / Temporary Powers

Unrelenting

โ€” ยท Heal

You fight through the pain of combat due to your unrelenting nature, healing damage automatically over time. This heal over time is less powerful when Unrelenting's crash protection effect is activated by use of a power with a crash component.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Presence_Unrelenting_Heal\"",
  "DisplayName": "\"P1388360999\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "1",
  "EffectArea": "kCharacter",
  "LifeTime": "30",
  "ShootThroughUntouchable": "kTrue",
  "DisplayShortHelp": "\"P2844095694\"",
  "DisplayHelp": "\"P3393937194\"",
  "IconName": "\"Manipulation_Unrelenting_Heal.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "DoNotSave": "kTrue",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "Free": "kTrue",
  "DisplayTargetShortHelp": "\"P1329660044\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Cur
Scale
0.02
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Tag": "\"PresenceHealHigh\"",
  "Attrib": "kHeal",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.0200",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท HealStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Cur
Scale
0.005
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Chance
0%
Flags
IgnoreResistance
Raw effect fields
{
  "Tag": "\"PresenceHealLow\"",
  "Chance": "0.0000",
  "Attrib": "kHeal",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.0050",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}