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Temporary Powers / Temporary Powers

Test Charge

โ€” ยท ForceMove

You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Shield Charge will be knocked down.

Damage: Superior.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
200 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Test_Charge\"",
  "DisplayName": "\"P1503824185\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "200",
  "TargetSecondary": "kPosition",
  "EffectArea": "kCharacter",
  "DisplayShortHelp": "\"P579280320\"",
  "DisplayHelp": "\"SNKVBSMLV3Z5WYMX6CJCC4UJMQ\"",
  "IconName": "\"ShieldDefense_ShieldCharge.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ForceMoveStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ForceMove
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kForceMove",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}