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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Tsoo / LightningLeopard

Lightning Bolt

Ranged, Energy ยท Energy

You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

Activation Details

Available Level
1
Type
Click
Accuracy
1.2
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.867 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
11.48 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lightning_Bolt\"",
  "DisplayName": "\"P3269743464\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "11.48",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Player_Blaster_Electrical_LightningBolt.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Player_Blaster_Electrical_LightningBolt.pfx",
  "DisplayShortHelp": "\"P1991468909\"",
  "DisplayHelp": "\"2CQVP5MS9RVAYXMVA2LFPS5PBW\"",
  "IconName": "\"ElectricalBolt_LightningBolt.tga\"",
  "DisplayTargetShortHelp": "\"P4204814252\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.1
Magnitude
1.0000
Table
"Ranged_EndDrain"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_EndDrain\"",
  "Scale": "-0.1000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
4 sec
Chance
30%
Raw effect fields
{
  "Chance": "0.3000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Duration": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}