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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Tsoo / Tsoo Sorcerer Boost

Chill of the Night

AOE, Negative Energy ยท ToHit

Enhancement Sets Allowed
Melee AoE Sets

The Chill of the Night is chilling you. Your Accuracy is reduced and you are taking damage over time.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
3.17 sec
Cast Arcanatime
3.432 sec
Root Time
3.17 sec
Animation Time
3.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
2 sec
Recharge Time
10 sec
Endurance Cost
2.8 endurance
Attack Types
Area$1 Negative Energy
Effect Area
AoE
Radius
10 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Chill_of_the_Night\"",
  "DisplayName": "\"P2682418319\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "EnduranceCost": "2.8",
  "TimeToActivate": "3.17",
  "TimeToRoot": "3.17",
  "RechargeTime": "10",
  "ActivatePeriod": "2",
  "EffectArea": "kSphere",
  "Radius": "10",
  "VisualFX": "\"menu\\Powers\\AnimFX\\DARK_Miasma_Darkest_Night.pfx\"",
  "include": "menu\\Powers\\AnimFX\\DARK_Miasma_Darkest_Night.pfx",
  "DisplayShortHelp": "\"6TRM37ZDNH3KWFM9EHN7ZMS7VQ\"",
  "DisplayHelp": "\"P2833136117\"",
  "IconName": "\"DarkMiasma_ChillOfTheNight.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"KF9VX5HM22PWWGC529JERP9UV3\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHitStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
3
Magnitude
1.0000
Table
"Ranged_DeBuff_ToHit"
Target
Target
Duration
2.25 sec
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_DeBuff_ToHit\"",
  "Scale": "3.0000",
  "Duration": "2.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 2 ยท Negative EnergyStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
0.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
2 sec
Period
2.5 sec
Chance
75%
Raw effect fields
{
  "Chance": "0.7500",
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "Period": "2.5000",
  "StackType": "kReplace"
}