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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

UnifiedPeoplesArmy / Infiltrator

Targeting Data Acquired

โ€” ยท ToHit

You update the targeting information available to all nearby allies, improving their chance to hit. Attack speed is also increased, as the more accurate information means your allies spend less time needing to prepare their attacks. Though targeting information is updated every 30 seconds, the most current update is only accurate for a portion of the time between updates, so this bonus will fall off before the next update can occur.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
30 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
30 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Targeting_Data_Acquired\"",
  "DisplayName": "\"P2017337421\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "30",
  "EffectArea": "kSphere",
  "Radius": "30",
  "DisplayShortHelp": "\"P1536254603\"",
  "DisplayHelp": "\"P2885453860\"",
  "IconName": "\"UnifiedPeoplesArmy_Infiltrator_TargetingDataAcquired.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHitStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_Buff_ToHit"
Target
Target
Duration
15 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Buff_ToHit\"",
  "Scale": "1.0000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท RechargeTimeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
RechargeTime
Effect
Strength
Scale
0.3
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
15 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kRechargeTime",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.3000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}