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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

V Arachnos / Lord Recluse

Suppression

AOE, Energy ยท Energy

Firing all of this spider arm's channelguns at once, Lord Recluse can unleash a shotgun-like torrent of energy forward, blasting away those standing before him.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
70 ft
Cast Time
1.33 sec
Cast Arcanatime
1.584 sec
Root Time
1.33 sec
Animation Time
1.333 sec
Animation Time Before Effect
1.333 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
12.6 endurance
Attack Types
Area$1 Energy
Effect Area
Cone
Radius
70 ft
Arc
30
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Suppression\"",
  "DisplayName": "\"P756488014\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "70",
  "EnduranceCost": "12.6",
  "TimeToActivate": "1.33",
  "TimeToRoot": "1.33",
  "RechargeTime": "4",
  "EffectArea": "kCone",
  "Radius": "70",
  "Arc": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Arachnos_LordRecluse_Ranged_Cone.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Arachnos_LordRecluse_Ranged_Cone.pfx",
  "DisplayShortHelp": "\"9U62XBWPJLRGYEZC57LGH5YL7Z\"",
  "DisplayHelp": "\"3ESWHL9EX6BWYVVL9UZFAUW4CW\"",
  "IconName": "\"ElectricalBolt_BallLightning.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.93
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.9300",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
20
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Raw effect fields
{
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "20.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}