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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

V FreedomCorps / Officer

Full Auto

AOE, Lethal ยท Lethal

Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage. Damage: Superior(DoT)

Activation Details

Available Level
1
Type
Click
Accuracy
1.35
Range
80 ft
Cast Time
2.5 sec
Cast Arcanatime
2.64 sec
Root Time
2.5 sec
Animation Time
2.5 sec
Animation Time Before Effect
0.3 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
60 sec
Endurance Cost
14 endurance
Attack Types
Area$1 Lethal
Effect Area
Cone
Radius
80 ft
Arc
20
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Full_Auto\"",
  "DisplayName": "\"P3122422459\"",
  "Type": "kClick",
  "Accuracy": "1.35",
  "AttackTypes": "kAOE_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "14",
  "TimeToActivate": "2.5",
  "TimeToRoot": "2.5",
  "RechargeTime": "60",
  "EffectArea": "kCone",
  "Radius": "80",
  "Arc": "20",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Ranged_Assault_Rifle_Full_Auto.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Ranged_Assault_Rifle_Full_Auto.pfx",
  "DisplayShortHelp": "\"P2875428948\"",
  "DisplayHelp": "\"P2950073248\"",
  "IconName": "\"AssaultWeapons_ARFullAuto.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P3278563378\"",
  "DisplayTargetHelp": "\"P1227982784\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.116
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
3 sec
Period
0.2 sec
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1160",
  "Duration": "3.0000",
  "Magnitude": "1.0000",
  "Period": "0.2000",
  "StackType": "kStack"
}