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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

V GenericHeroes / Mind Controller

Regeneration Aura

โ€” ยท Regeneration

The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
2.03 sec
Cast Arcanatime
2.244 sec
Root Time
โ€”
Animation Time
2.033 sec
Animation Time Before Effect
0.933 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
500 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Regeneration_Aura\"",
  "DisplayName": "\"P2736170087\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kMidBattle",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "TimeToActivate": "2.03",
  "RechargeTime": "500",
  "EffectArea": "kSphere",
  "Radius": "25",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Empathy_CureWounds.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Empathy_CureWounds.pfx",
  "DisplayShortHelp": "\"P1723798362\"",
  "DisplayHelp": "\"P1271246294\"",
  "DisplayAttackerHit": "\"P345019805\"",
  "DisplayVictimHit": "\"P3274973399\"",
  "IconName": "\"Empathy_RegenerationAura.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P2594982000\"",
  "DisplayTargetHelp": "\"P625679156\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท RegenerationStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Regeneration
Effect
Cur
Scale
5
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
90 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kRegeneration",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "5.0000",
  "Duration": "90.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}