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V GoldBrickers / Golden Brickernaut HM

Power Core Meltdown Check

AOE, Energy

Enhancement Sets Allowed
Melee AoE Sets

The Golden Brickernaut explodes! In doing so, they create a massive explosion which deals fatal damage. This power checks to determine if it hits all foes or all targets in a large radius.

Activation Details

Available Level
50
Type
Click
Accuracy
10
Range
0 ft
Cast Time
10 sec
Cast Arcanatime
10.164 sec
Root Time
โ€”
Animation Time
10 sec
Animation Time Before Effect
0 sec
Interrupt Time
โ€”
Activate Period
15 sec
Recharge Time
3600 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Energy
Effect Area
AoE
Radius
40 ft
Arc
โ€”
Max Targets Hit
64
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe, Self
Entities Autohit
Foe, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
RechargeTime
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Brickernaut_SelfDestruction_Check\"",
  "DisplayName": "\"K873FJPDTSS7W6LYDEMDH985Y3\"",
  "Type": "kClick",
  "Accuracy": "10",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "AIGroups": "kEndBattle",
  "EntsAffected": "kFoe, kCaster",
  "EntsAutoHit": "kFoe, kCaster",
  "Target": "kCaster",
  "PreferenceMultiplier": "-1",
  "TimeToActivate": "10",
  "RechargeTime": "3600",
  "ActivatePeriod": "15",
  "EffectArea": "kSphere",
  "Radius": "40",
  "StrengthsDisallowed": "kRechargeTime",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Goldbrickers\\GB_Brickernaut_SelfDestruction.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Goldbrickers\\GB_Brickernaut_SelfDestruction.pfx",
  "DisplayShortHelp": "\"5H6AL62RQ2RAY7LQMWA4LDYZ8S\"",
  "DisplayHelp": "\"ZHA99WBD8R7PYWZT4D4ABQ6UK3\"",
  "IconName": "\"CyborgSelfDestruct.tga\"",
  "MaxTargetsHit": "64",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "MaxBoosts": "0"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to V_GoldBrickers.Golden_Brickernaut_HM.Brickernaut_SelfDestruction_All

When kGrounded source.Mode?

Raw redirect fields
{
  "Power": "V_GoldBrickers.Golden_Brickernaut_HM.Brickernaut_SelfDestruction_All",
  "Requires": "kGrounded source.Mode?"
}

Redirect to V_GoldBrickers.Golden_Brickernaut_HM.Brickernaut_SelfDestruction

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "V_GoldBrickers.Golden_Brickernaut_HM.Brickernaut_SelfDestruction",
  "Requires": "1"
}