OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

V GoldBrickers / Ripple Resonator

Ripple Concussion

AOE ยท Held

Enhancement Sets Allowed
Melee AoE Sets

You have been held.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
10000 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1
Effect Area
AoE
Radius
5 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Sonic_Concussion\"",
  "DisplayName": "\"6XHYXR8TL7C3Y5CB7XD78EFGP3\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "ActivatePeriod": "10000",
  "EffectArea": "kSphere",
  "Radius": "5",
  "DisplayShortHelp": "\"P3220742713\"",
  "DisplayHelp": "\"P3262202085\"",
  "IconName": "\"TrickArrow_DebuffDamRes.tga\"",
  "MaxTargetsHit": "16"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HeldStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Held
Effect
Cur
Scale
3
Magnitude
2.0000
Table
"Melee_Ones"
Target
Target
Chance
30%
Flags
IgnoreStrength IgnoreCombatMods
Raw effect fields
{
  "Chance": "0.3000",
  "Attrib": "kHeld",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "3.0000",
  "Magnitude": "2.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreCombatMods"
}