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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Villain Pets / Coral Guardian Sentinel

Coral Dart

Ranged, Lethal ยท Lethal

Enhancement types allowed
Enhance AccuracyEnhance Endurance CostEnhance Damage
Enhancement Sets Allowed
Universal Damage Sets

Shoots spiny burs at your foe.

Notes: Coral Dart is unaffected by Recharge Time changes.

Damage: Light.
Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
0.633 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
5 sec
Endurance Cost
7.54 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
RechargeTime
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Coral_Dart\"",
  "DisplayName": "\"P2140957461\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "7.54",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "5",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kEnduranceDiscount_Boost, kDamage_Boost",
  "StrengthsDisallowed": "kRechargeTime",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Coralax_Dart.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Coralax_Dart.pfx",
  "DisplayShortHelp": "\"P1152063585\"",
  "DisplayHelp": "\"7WN3SS54HN9SW8MA8QMP33JA2Q\"",
  "IconName": "\"AssaultWeapons_ARBurst.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1.16
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.1600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}