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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Villain Pets / Spirit Tree

Spirit Tree

— · Taunt

Enhancement types allowed
Enhance AccuracyEnhance Taunt
Enhancement Sets Allowed
Taunt Sets

Your Regeneration Rate has been improved by the Spirit Tree.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
—
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
—
Activate Period
2 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
—
Effect Area
AoE
Radius
40 ft
Arc
—
Max Targets Hit
5
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Spirit_Tree_Taunt\"",
  "DisplayName": "\"P456354136\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "ActivatePeriod": "2",
  "EffectArea": "kSphere",
  "Radius": "40",
  "BoostsAllowed": "kAccuracy_Boost, kTaunt_Boost",
  "ShuffleTargets": "kTrue",
  "DisplayShortHelp": "\"P2594982000\"",
  "DisplayHelp": "\"P2261447042\"",
  "DisplayVictimHit": "\"P2261447042\"",
  "IconName": "\"Empathy_RegenerationAura.tga\"",
  "MaxTargetsHit": "5"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance
  • EffectStacks per casterTerrorized, Held, Stunned, Sleep, Knock · Cur · Scale -500.0000Ignores resistance
  • EffectStacks per casterImmobilized · Cur · Scale 500.0000Ignores resistance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Radiation, Electrical, Sonic, Quantum · Res · Scale 2.0000Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
  • EffectStacks per casterDefense · Cur · Scale 0.1000
  • EffectStacks per casterTeleport · Cur · Scale -10000.0000Ignores resistance
  • EffectStacks per casterRepel · Res · Scale 1.0000Ignores enhancements and other boostsIgnores resistance
Effect 1 · TauntStacks per casterPvP or PvE

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Taunt
Effect
Absolute
Scale
1
Magnitude
3.0000
Table
"Melee_InherentTaunt"
Target
Target
Flags
CancelOnMiss
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kTaunt",
  "Aspect": "kAbs",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_InherentTaunt\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kRefreshToCount",
  "StackLimit": "1",
  "Flags": "CancelOnMiss"
}
Effect 2 · TauntStacks per casterPvP or PvE

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Taunt
Effect
Absolute
Scale
1
Magnitude
3.0000
Table
"Melee_PvPMez"
Target
Target
Flags
CancelOnMiss
Raw effect fields
{
  "RadiusOuter": "8.0000",
  "Requires": "enttype target> player eq",
  "Attrib": "kTaunt",
  "Aspect": "kAbs",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kRefreshToCount",
  "StackLimit": "1",
  "Flags": "CancelOnMiss"
}