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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Warriors New / Warrior Shield

Shield Defense

— · Smashing, Lethal, Fire, Cold, Energy, Negative Energy

Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense. This bonus grows for each ally near you. This power is always on and costs no endurance.

Activation Details

Available Level
40
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
—
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
—
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
—
Effect Area
AoE
Radius
8 ft
Arc
—
Max Targets Hit
3
Cast When
AliveOnly
Near Ground
—
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Phalanx_Fighting\"",
  "DisplayName": "\"P4027561926\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "8",
  "AIReport": "kNever",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\MissionMakerSecondary_ShieldDefense_Shield.pfx\"",
  "include": "menu\\Powers\\AnimFX\\MissionMakerSecondary_ShieldDefense_Shield.pfx",
  "DisplayShortHelp": "\"WKJA5LEXM3RMW7V3ZU935M2L8S\"",
  "DisplayHelp": "\"P220201617\"",
  "DisplayPowerDefenseFloat": "\"P367579676\"",
  "IconName": "\"ShieldDefense_PhalanxFighting.tga\"",
  "MaxTargetsHit": "3"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance
  • EffectStacks per casterHitPoints · Max · Scale 1.0000Ignores resistance
  • EffectStacks per casterFire, Cold, Energy, Negative Energy, Toxic · Res · Scale 1.5000Ignores resistance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy · Cur · Scale 0.5000Ignores enhancements and other boostsIgnores resistance
Effect 1 · Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEIgnores resistance
Resolved effect
— (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
0.3
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.3000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "Flags": "IgnoreResistance"
}