LIVE 26,737 powers
Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Warriors New / Warrior Shield
Shield Defense
— · Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense. This bonus grows for each ally near you. This power is always on and costs no endurance.
Activation Details
- Available Level
- 40
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- —
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- —
- Activate Period
- 1 sec
- Recharge Time
- 0 sec
- Endurance Cost
- 0 endurance
- Attack Types
- —
- Effect Area
- AoE
- Radius
- 8 ft
- Arc
- —
- Max Targets Hit
- 3
- Cast When
- AliveOnly
- Near Ground
- —
- Entities Affected
- Ally (Alive)
- Entities Autohit
- Ally (Alive)
- Target
- Self (Alive)
- Target Requires
- —
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- True
Raw source fields
{
"Name": "\"Phalanx_Fighting\"",
"DisplayName": "\"P4027561926\"",
"Type": "kAuto",
"Accuracy": "1",
"EntsAffected": "kFriend",
"EntsAutoHit": "kFriend",
"Target": "kCaster",
"ActivatePeriod": "1",
"EffectArea": "kSphere",
"Radius": "8",
"AIReport": "kNever",
"IgnoreStrength": "kTrue",
"VisualFX": "\"menu\\Powers\\AnimFX\\MissionMakerSecondary_ShieldDefense_Shield.pfx\"",
"include": "menu\\Powers\\AnimFX\\MissionMakerSecondary_ShieldDefense_Shield.pfx",
"DisplayShortHelp": "\"WKJA5LEXM3RMW7V3ZU935M2L8S\"",
"DisplayHelp": "\"P220201617\"",
"DisplayPowerDefenseFloat": "\"P367579676\"",
"IconName": "\"ShieldDefense_PhalanxFighting.tga\"",
"MaxTargetsHit": "3"
}Effects (1)
Activation Effects

HitPoints · Max · Scale 1.0000

Fire, Cold, Energy, Negative Energy, Toxic · Res · Scale 1.5000

Smashing, Lethal, Fire, Cold, Energy, Negative Energy · Cur · Scale 0.5000

Effect 1 · Smashing, Lethal, Fire, Cold, Energy, Negative Energy


- Resolved effect
- — (select an archetype)
- Attribute
- Smashing, Lethal, Fire, Cold, Energy, Negative Energy
- Effect
- Cur
- Scale
- 0.3
- Magnitude
- 1.0000
- Table
- "Melee_Buff_Def"
- Target
- Self
- Duration
- 1 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
"Aspect": "kCur",
"Target": "kSelf",
"Table": "\"Melee_Buff_Def\"",
"Scale": "0.3000",
"Duration": "1.0000",
"Magnitude": "1.0000",
"StackType": "kContinuous",
"Flags": "IgnoreResistance"
}