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Warshade Defensive / Umbral Aura

Shadow Step

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Enhancement types allowed
Enhance RangeEnhance Endurance Cost
Enhancement Sets Allowed
Teleportation PowersUniversal Travel Powers

You can Teleport long distances. Once at your destination, you will be stuck in between dimensions for up to 15s. While in this state, you will not be affected by gravity, and be able to execute additional teleportation jumps at a discounted endurance cost.

Moving or taking any non-teleport action, though, will snap you back into reality, and you will once more be affected by gravity.

Shadow Step has no recharge time, and can be reactivated without pause, as long as you have Endurance.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
350 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
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Activate Period
0 sec
Recharge Time
0 sec
Endurance Cost
13 endurance
Attack Types
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Effect Area
Location
Radius
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Arc
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Max Targets Hit
0
Cast When
AliveOnly
Near Ground
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Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Teleport
Target Requires
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Modes Required
Modes Disallowed
NoTeleport, Disable All, Disable Teleport, Disable Travel, Peacebringer Blaster Mode, Peacebringer Tanker Mode, Warshade Blaster Mode, Warshade Tanker Mode
Strengths Disallowed
Ignore Strength
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Raw source fields
{
  "Name": "\"Shadow_Step\"",
  "DisplayName": "\"P1065735556\"",
  "BuyRequires": "Inherent.Inherent.Shadow_Step !",
  "ModesDisallowed": "kNoTeleport, kDisable_All, kDisable_Teleport, kDisable_Travel, kPeacebringer_Blaster_Mode, kPeacebringer_Tanker_Mode, kWarshade_Blaster_Mode, kWarshade_Tanker_Mode",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kTeleport",
  "Range": "350",
  "EnduranceCost": "13",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "EffectArea": "kLocation",
  "BoostsAllowed": "kRange_Boost, kEnduranceDiscount_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Warshadow_Teleport.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Warshadow_Teleport.pfx",
  "DisplayShortHelp": "\"P2537599147\"",
  "DisplayHelp": "\"P6MK7MKTLFAWWTZ6EDHMGHRXX3\"",
  "IconName": "\"UmbralAura_TeleportSelf.tga\"",
  "Free": "kTrue",
  "AutoIssue": "kTrue"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Pool_Teleportation.Shadow_Step_LowEnd

When kChainTeleport source.Mode?

Raw redirect fields
{
  "Power": "Redirects.Pool_Teleportation.Shadow_Step_LowEnd",
  "Requires": "kChainTeleport source.Mode?"
}

Redirect to Redirects.Pool_Teleportation.Shadow_Step

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Pool_Teleportation.Shadow_Step",
  "Requires": "1"
}