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Warshade Offensive / Umbral Blast

Ebon Eye

Ranged, Negative Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Slow
Enhancement Sets Allowed
Slow Movement SetsUniversal Damage SetsKheldian Archetype SetsRanged Damage Powers

You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. This power can be used while in Nova form at an increased range and with higher damage but slower recharge.

Damage: Moderate.
Recharge: Fast.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.1
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
5.2 endurance
Attack Types
Ranged, Negative Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All, Warshade Tanker Mode
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Ebon_Eye\"",
  "DisplayName": "\"P3532688882\"",
  "ModesDisallowed": "kDisable_All, kWarshade_Tanker_Mode",
  "Type": "kClick",
  "Accuracy": "1.1",
  "AttackTypes": "kRanged_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "5.2",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kSlow_Boost",
  "ServerTrayRequires": "kWarshade_Blaster_Mode mode? Temporary_Powers.Temporary_Powers.Hide_Kheldian_Server_Tray ownPower? ! &&",
  "ServerTrayPriority": "1010",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Warshadow_EyeBeam.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Warshadow_EyeBeam.pfx",
  "DisplayShortHelp": "\"P2696435472\"",
  "DisplayHelp": "\"7HT3J7JUE7TMWBZENZPJWVF53W\"",
  "IconName": "\"UmbralBlast_EbonEye.tga\"",
  "DisplayTargetShortHelp": "\"P1722645486\"",
  "DisplayTargetHelp": "\"P4153907656\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Kheldian_Pets.Umbral_Blast.Ebon_Eye

When kWarshade_Blaster_Mode source.Mode? !

Raw redirect fields
{
  "Power": "Kheldian_Pets.Umbral_Blast.Ebon_Eye",
  "Requires": "kWarshade_Blaster_Mode source.Mode? !"
}

Redirect to Kheldian_Pets.Umbral_Blast.Nova_Ebon_Eye

When kWarshade_Blaster_Mode source.Mode?

Raw redirect fields
{
  "Power": "Kheldian_Pets.Umbral_Blast.Nova_Ebon_Eye",
  "Requires": "kWarshade_Blaster_Mode source.Mode?"
}