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Something about these Arachnos troops seems kind of strange. Their crisp movements are overly orderly, and almost mechanical.
Entity Details
- Group Name
- Nemesis
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Default_Ranged
- Tags
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 170%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 45โ55
Powers
- Power NameLevel Available
- Dispersion Bubble
Nemesis.Nemesis_Fake_Nemesis_Buff.Dispersion_Bubble1 - Personal Force Field
Nemesis.Nemesis_Fake_Nemesis_Buff.Personal_Force_Field1 - Protection Shield
Nemesis.Nemesis_Fake_Nemesis_Buff.Protection_Shield1 - Resistance
Nemesis.Nemesis_Fake_Nemesis_Defense.Resistance1 - Nemesis Staff
Nemesis.Nemesis_Fake_Nemesis_Melee.Nemesis_Staff1 - Nemesis Staff Sweep
Nemesis.Nemesis_Fake_Nemesis_Melee.Nemesis_Staff_Sweep1 - Staff Bolt
Nemesis.Nemesis_Fake_Nemesis_Range.Staff_Bolt1 - Staff Bomb
Nemesis.Nemesis_Fake_Nemesis_Range.Staff_Bomb1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 45โ55 | Bane Spider Executioner | Arachnos_Bane_Boss |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"DisplayDescription": "\"P2479128483\"",
"Gender": "Male",
"AIConfig": "\"Default_Ranged\"",
"RewardScale": "1.7",
"SpawnLimit": "0",
"VillainGroup": "Nemesis",
"Power": [
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Melee\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Range\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Buff\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Defense\" \"*\""
]
}