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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Controller Buff / Marine Affinity

Soothing Wave

โ€” ยท Heal

Enhancement types allowed
Enhance RechargeEnhance RangeEnhance Endurance CostEnhance Healing
Enhancement Sets Allowed
Healing Powers

Send forth a calming wave of water, washing over friend and foe alike. Allies will be healed by this power, while enemies will have their offensive power watered down.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
45 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
โ€”
Animation Time
2 sec
Animation Time Before Effect
0.6 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
13.52 endurance
Attack Types
โ€”
Effect Area
Cone
Radius
45 ft
Arc
90
Max Targets Hit
255
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Soothing_Wave\"",
  "DisplayName": "\"6QEPH3Y4KUN5W8CPUDYU76J4ZX\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "Range": "45",
  "EnduranceCost": "13.52",
  "TravelSuppression": "4",
  "TimeToActivate": "2",
  "RechargeTime": "10",
  "EffectArea": "kCone",
  "Radius": "45",
  "Arc": "90",
  "BoostsAllowed": "kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kHeal_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Defender_Buff_Marine_Affinity_Soothing_Wave.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Defender_Buff_Marine_Affinity_Soothing_Wave.pfx",
  "DisplayShortHelp": "\"48C2VDBEL7WWY7MT9GG8BYKQPA\"",
  "DisplayHelp": "\"RG2NHHJG4R9PWCZ3WTEB44ARKZ\"",
  "IconName": "\"MarineAffinity_SoothingWave.tga\"",
  "MaxTargetsHit": "255"
}

Created / redirected powers

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity
Resolved effect
โ€” (select an archetype)
Attribute
ExecutePower
Effect
Strength
Table
"Melee_Ones"
Target
Self
Flags
CopyBoosts
Parameters
Power
Raw effect fields
{
  "Attrib": "kExecutePower",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Redirects.Marine_Affinity.Soothing_Wave"
    }
  }
}