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Corruptor Ranged / Beam Rifle
Penetrating Ray
Ranged, Energy



Interrupt



Ranged Damage PowersSniper PowersYou take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Activation Details

- Available Level
- 18
- Type
- Click
- Accuracy
- 1.05
- Range
- 150 ft
- Cast Time
- 1.67 sec
- Cast Arcanatime
- 1.848 sec
- Root Time
- 1.67 sec
- Animation Time
- 1.667 sec
- Animation Time Before Effect
- 0.967 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 12 sec
- Endurance Cost
- 14.352 endurance
- Attack Types
- Ranged, Energy
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Penetrating_Ray\"",
"DisplayName": "\"P1466089441\"",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1.05",
"AttackTypes": "kRanged_Attack, kEnergy_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "150",
"EnduranceCost": "14.352",
"TimeToActivate": "1.67",
"TimeToRoot": "1.67",
"RechargeTime": "12",
"EffectArea": "kCharacter",
"BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost, kKnockback_Boost",
"HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
"HighlightRing": "255 255 0 255",
"VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_PenetratingRay_Quick.pfx\"",
"include": "menu\\Powers\\AnimFx\\BeamRifle_PenetratingRay_Quick.pfx",
"DisplayShortHelp": "\"ZK2WKBRHNS7YWXC2ZKSYEPJX93\"",
"DisplayHelp": "\"QPW6UPTG6S8CYFMHUDNXMMMGJX\"",
"IconName": "\"BeamRifle_PenetratingRay.tga\""
}Effects (2)
Redirects (2)
Redirect to Villain_Pets.Corruptor_BeamRifle_Snipe.Penetrating_Ray_Quick
When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||
Raw redirect fields
{
"Power": "Villain_Pets.Corruptor_BeamRifle_Snipe.Penetrating_Ray_Quick",
"Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}Redirect to Villain_Pets.Corruptor_BeamRifle_Snipe.Penetrating_Ray_Normal
When Always (Default if no others apply)
Raw redirect fields
{
"Power": "Villain_Pets.Corruptor_BeamRifle_Snipe.Penetrating_Ray_Normal",
"Requires": "1"
}