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Defender Buff / Shock Therapy

Defibrillate

Melee ยท ExecutePower

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostRecoveryEnhance Sleep
Enhancement Sets Allowed
EndMod PowersSleep Powers

Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.

Activation Details

Modes disallowed
Available Level
18
Type
Click
Accuracy
1
Range
7 ft
Cast Time
3.3 sec
Cast Arcanatime
3.432 sec
Root Time
โ€”
Animation Time
3.3 sec
Animation Time Before Effect
1.667 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
120 sec
Endurance Cost
10.4 endurance
Attack Types
Melee
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
DeadOrAliveAny
Entities Autohit
DeadOrAliveAny
Target
DeadOrAliveAny
Target Requires
target.isFriend? enttype target> player eq && kHitPoints target> 0 == && target.isFriend? ! kHitPoints target> 0 > && ||
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Defibrillate\"",
  "DisplayName": "\"P2439270849\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack",
  "EntsAffected": "kDeadOrAliveAny",
  "EntsAutoHit": "kDeadOrAliveAny",
  "Target": "kDeadOrAliveAny",
  "Range": "7",
  "EnduranceCost": "10.4",
  "TimeToActivate": "3.3",
  "RechargeTime": "120",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kRecovery_Boost, kSleep_Boost",
  "TargetRequires": "target.isFriend? enttype target> player eq && kHitPoints target> 0 == && target.isFriend? ! kHitPoints target> 0 > && ||",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_ShockTherapy_Defibrillate.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_ShockTherapy_Defibrillate.PFX",
  "DisplayShortHelp": "\"P3902182182\"",
  "DisplayHelp": "\"P2377612901\"",
  "IconName": "\"ShockTherapy_Defibrillate.tga\"",
  "DisplayTargetShortHelp": "\"P345555159\"",
  "DisplayTargetHelp": "\"P478643514\""
}

Created / redirected powers

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity
Resolved effect
โ€” (select an archetype)
Attribute
ExecutePower
Effect
Strength
Table
"Melee_Ones"
Target
Target
Flags
CopyBoosts
Parameters
Power
Raw effect fields
{
  "Attrib": "kExecutePower",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Redirects.Shock_Therapy.Defibrillate_Revive"
    }
  }
}
Effect 2 ยท ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity
Resolved effect
โ€” (select an archetype)
Attribute
ExecutePower
Effect
Strength
Table
"Melee_Ones"
Target
Target
Flags
CopyBoosts
Parameters
Power
Raw effect fields
{
  "Attrib": "kExecutePower",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Redirects.Shock_Therapy.Defibrillate_Debuff"
    }
  }
}
Effect 3 ยท ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity
Resolved effect
โ€” (select an archetype)
Attribute
ExecutePower
Effect
Strength
Table
"Melee_Ones"
Target
Self
Flags
CopyBoosts
Parameters
Power
Raw effect fields
{
  "Attrib": "kExecutePower",
  "Aspect": "kStr",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Redirects.Shock_Therapy.Consume_Static"
    }
  }
}