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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mastermind Summon / Ninjas

Aimed Shot

Ranged, Lethal · Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsMastermind Archetype SetsRanged Damage Powers

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Sensei's Guidance:
Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.

Activation Details

Modes disallowed
Available Level
2
Type
Click
Accuracy
1.155
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
5.2 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Aimed_Shot\"",
  "DisplayName": "\"P2290581486\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "5.2",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost",
  "HighlightEval": "kPersonalAttack2 Mode? !",
  "HighlightRing": "136 117 140 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Medium_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Medium_NoGeo.pfx",
  "DisplayShortHelp": "\"NB2XU8MP3FUEW3ZHSEP8PG2N9A\"",
  "DisplayHelp": "\"Y3QNZ7WDBSQ9Y4M9FD7EJNKNM2\"",
  "IconName": "\"Ninjas_StandardShot.tga\"",
  "ShowBuffIcon": "kFalse"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvESensei's GuidanceTagged effect100% chance
  • EffectStacks per casterGlobalChanceMod · Cur · Scale 0.0300Ignores enhancements and other boostsIgnores resistance
  • EffectStacks per casterSetMode · Cur · Scale 1.0000Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Effect 1 · LethalStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · LethalStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1.26
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.2600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}