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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mastermind Summon / Ninjas

Snap Shot

Ranged, Lethal · Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsMastermind Archetype SetsRanged Damage Powers

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Sensei's Guidance:
Hitting with this power will grant your Ninja Henchman +3% Critical Hit chance for 30 seconds. This does not stack from the same power.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.155
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.733 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
2 sec
Endurance Cost
3.536 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Snap_Shot\"",
  "DisplayName": "\"P2783200921\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "3.536",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "2",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost",
  "HighlightEval": "kPersonalAttack1 Mode? !",
  "HighlightRing": "136 117 140 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Quick_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Quick_NoGeo.pfx",
  "DisplayShortHelp": "\"NB2XU8MP3FUEW3ZHSEP8PG2N9A\"",
  "DisplayHelp": "\"ARPFQJE8HRWMYQNQBYXSRHD7LW\"",
  "IconName": "\"Ninjas_QuickShot.tga\"",
  "ShowBuffIcon": "kFalse"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvESensei's GuidanceTagged effect100% chance
  • EffectStacks per casterGlobalChanceMod · Cur · Scale 0.0300Ignores enhancements and other boostsIgnores resistance
  • EffectStacks per casterSetMode · Cur · Scale 1.0000Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Effect 1 · LethalStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.68
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.6800",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · LethalStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
1.18
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.1800",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}