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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Seismic Blast

Rock Shards

AoE, Lethal

You launch a volley of stone shards at your target in a sweeping cone. These shards stab into the target, causing lethal damage. They will also continue to suffer additional lethal damage over time.

If affected by Seismic Shockwaves, this power will halt the shockwaves, the up front damage will be increased and damage over time accelerated, foes will be knocked down, range will be increased to 60ft and arc to 40 degrees.

Rock Shards grants two stacks of Seismic Pressure.

Activation Details

Available Level
4
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
1 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
8.528 endurance
Attack Types
AoE, Lethal
Effect Area
Cone
Radius
80 ft
Arc
30
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Rock_Shards\"",
  "DisplayName": "\"P1933661772\"",
  "BuyRequires": "Mission_Maker_Attacks.Seismic_Blast.Encase Mission_Maker_Attacks.Seismic_Blast.Shatter || !",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAoE_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "8.528",
  "PreferenceMultiplier": "4",
  "DontSetStance": "1",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "8",
  "EffectArea": "kCone",
  "Radius": "80",
  "Arc": "30",
  "HighlightEval": "kSeismicPower Mode?",
  "HighlightRing": "192 64 0 255",
  "HighlightIcon": "SeismicBlast_RockShards_Mega",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Seismic_Blast_Rock_Shards.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Seismic_Blast_Rock_Shards.pfx",
  "DisplayShortHelp": "\"BH7PUJ5RD7PLYBB42V3BZU9GWA\"",
  "DisplayHelp": "\"66R4DV8DTGX2W7M4U9A92VEFSW\"",
  "IconName": "\"SeismicBlast_RockShards\"",
  "MaxTargetsHit": "10",
  "PointValue": "22"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Seismic_Blast.AE_Rock_Shards_Large

When kSeismicPower source.Mode?

Raw redirect fields
{
  "Power": "Redirects.Seismic_Blast.AE_Rock_Shards_Large",
  "Requires": "kSeismicPower source.Mode?"
}

Redirect to Redirects.Seismic_Blast.AE_Rock_Shards

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Seismic_Blast.AE_Rock_Shards",
  "Requires": "1"
}