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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Redirects / Electric Control

Synaptic Overload

โ€” ยท RechargePower

This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.

Notes: This power has adaptive recharge. It has a base recharge of 8 seconds and each affected foe will increase the recharge by 8 seconds for a maximum total of 8.2 seconds.

Activation Details

Modes disallowed
Available Level
22
Type
Click
Accuracy
1
Range
1000 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Synaptic_Overload\"",
  "DisplayName": "\"P3263998155\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "1000",
  "EffectArea": "kCharacter",
  "AIReport": "kNever",
  "DisplayShortHelp": "\"P711874253\"",
  "DisplayHelp": "\"4SUXKSENAM9JYFL9MPW8R35GYW\"",
  "IconName": "\"ElectricControl_SynapticOverload.tga\"",
  "DisplayTargetShortHelp": "\"P4006396885\"",
  "DisplayTargetHelp": "\"P2909616078\""
}

Created / redirected powers

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท RechargePowerStacks per casterPvP or PvEStacks with existing effectDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
RechargePower
Effect
Absolute
Scale
6.5
Table
"Melee_Ones"
Target
Self
Flags
IgnoreCombatMods NoHitDelay NoProjectileDelay AdjustTimer
Parameters
Power
Raw effect fields
{
  "Attrib": "kRechargePower",
  "Aspect": "kAbs",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "6.5000",
  "StackType": "kStack",
  "Flags": "IgnoreCombatMods NoHitDelay NoProjectileDelay AdjustTimer",
  "Params": {
    "Power": {
      "Power": [
        "Controller_Control.Electric_Control.Synaptic_Overload",
        "Dominator_Control.Electric_Control.Synaptic_Overload"
      ]
    }
  }
}